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Programming Education

How children, code, tools, and educational design come together in the teaching of computing.

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Programming education matters here because it sits at the intersection of computers, childhood, and educational design. Seymour Papert’s Legacy and Mindstorms make the strongest case that programming should be introduced as a medium for thinking and making, not as a sterile ladder of beginner syntax. The learner needs powerful ideas and environments that reward experimentation.

That makes Why E-Learning Fails the 70-20-10 Test more than a critique of training culture. It also becomes a reminder that code is learned through meaningful struggle, feedback, and projects that matter to the learner.

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Dong Liang
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Learning Technologist / Instructional Designer / Elearning Developer